When it comes to stat numbers, like Strength, Agility, Stamina, Intelligence, Awareness or Presence (Fighting and Dexterity can be all across the board), those are what measure how super the character is.-1-0 is your average nobody's stats. As I got older and I started reading older GL comics. exposure to experimental energies or chemicals), or the nefarious schemes of a foe. The Image Path input box can be absolute or relative (to the file). Mutants & Masterminds – New Rules File . Mutants and Masterminds has its own ritual system, which sadly would be next to impossible to adapt to D&D 4th Edition; rituals in M&M are again done through the use of a Feat (or Advantage, as they’re now called), and are designed by the player when they’re needed using the same powers framework as the rest of the book. However the key to getting maximum enjoyment out of M&M is creating a character first with a personality and then seeing how these powers and abilities effect said character. The Archetype Archive 2 is an electronic book expanding the material first seen in Green Ronin’s Mutants and Masterminds, Second Edition and following the ideas presented in Archetype Archive 1. In the first edition, when a character accrues 15 pp, they advance a power level, thus raising the caps on power and skill ranks, as well as on power bonus stacking. Some forms of Indian trishula (“trident”) are very similar to sai. Earlier editions of the Mutants & Masterminds game included optional rules for using the time honored table-top tradition of hit points, mostly as an afterthought and to reach match player expectations of the time. I hope I've done okay and would appreciate any feedback you all can give. Star Wars Campaign Inventor Class Abilities Contraption Descriptors – Cognizance, luck, invention, talent, technology Originally published in 2002, Mutants & Masterminds is one of the few roleplaying games and the only superhero roleplaying game to survive the d20 System boom of the first decade of the new millenium. ... this is the power advantage that is for the bullets literally bouncing off the brick’s skin with nary a scratch! I went with the super-speed entry on this one. Name: Ray Coffman Alias: Alpha Male Rank\Title: 2 Race: Transhuman / T2, USA Age: 28.375 Physical Description: "Alpha", as he goes by, stands 6'2" tall, and has been voted "Sexiest Man Alive" by several media sources over the past few years.Likewise, if there's a list of the top ten best physical physiques for men, He's on it - looking like he's someone who can handle himself and you … 1 is your average criminal. Star Wars in Mutants & Masterminds 3e Saturday, February 27, 2016. An Iowa farm boy, he stood nearly six feet tall by 8th grade and was strong as a bull. It's been a looong time since I got to play Mutants & Masterminds, but a new game might be starting soon so I have tried to update her for the new rules. 54 $44.95 $44.95. SECOND CHANCE (GENERAL, RANKED) Choose a particular hazard, such as falling, being tripped, triggering traps, mind control (or another fairly specific power effect, such as Damage with the fire descriptor) or a particular skill with consequences for failure. The specific nature of power points was changed drastically with the 2nd edition of Mutants & Masterminds. In the first edition, when a character accrues 15 pp, they advance a power level, thus raising the caps on power and skill ranks, as well as on power bonus stacking. A tabletop RPG from Green Ronin Publishing, Mutants & Masterminds, also known as M&M, describes itself as "The World's Greatest Superhero Role-Playing Game." DC Comics sure seemed to think so. The game uses a heavily modified version note something that is always there. Possessed of Super Strength and Super Speed respectively, they have become close with the Next-Gen, and may even join the team at … Mutants & Masterminds turned it's attention to sorcery with the Book of Magic for 2e. Shields at the read, the series continues with Player's Advantage: Fighter! Mutants And Masterminds Power Level Series Power Level Each ability, skiIl, advantage, power, ánd other trait hás an associated Charactér point cost. Aquatic Advantage: Add Enhanced Advantage (Favored Environment: Aquatic) to the previous power • 1 point. Don't be satisfied with just any expansion book, take the advantage! Mutants are the evolutionary progeny of Homo sapiens, and are … When inside a Gigai, cannot use Zanpakuto and Hohou abilities, and has no Enhanced Abilities. For more information about Mutants & Masterminds check out these other websites. This game will be open to everyone and will run for 13 sessions (there were 13 episodes in each season of Justice League Unlimited so that seems to fit). This is the first of two articles. Emulate but Don't Imitate. History Albert Irwin is a mammoth of a man. Mutants and masterminds 3e character creator Everything you need from the Pathfinder Core Rulebook, including classes, races, skills, feats, and equipment. Hardcover $35.54 $ 35. Still, PL 1 M&M doesn't seem like it would be much fun. MutantsAndMasterminds.com The official website for Mutants & Masterminds. Fast and Strong: Enhanced Strength 4, Enhanced Close Attack 4. Enhanced Trait 18 (accidental, psionic, Dodge +6 (+6), Parry +6 (+6), Advantages: Defensive Roll 6) -This power represents using deft uses of Psychokinesis and Psychoportation to deflect or avoid various attacks. The Second Chance Advantage is an option for a defensive ability that tends to eliminate low-probability events at the low end. To be sure, Force using characters clearly have unusual powers and both droids and non-human species are capable of amazing feats (at least by human standards), … This ready-to-go character build provides a foundation for you to develop a hero of your own that may lack metahuman super powers, but make up for it in experience, know-how, grit, gumption, and reckless bravery. While this effect is active, you increase the affected trait by its rank. Mutants & Masterminds 3e - Power Profile - Luck Powers - Free download as PDF File (.pdf), Text File (.txt) or read online for free. 1 is a supplment for Mutants and Masterminds 3rd Edition that provides GameMasters and Players with 3 pre-made Heroes for their Mutant Campaign: Tempe, Lodestone, and Kid Kamazotz. Ranks in the Equipment Advantage are also automatically set to the lowest possible whenever the equipment section is changed. Vigilance Press Podcast Vigilance Press publishes a … BASE RAIDERS MUTANTS MASTERMINDS CONVERSION GUIDE 4 DC 20 to avoid. Pathfinder $34.99. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some “dabbler” types. In some manners, M&M is more efficient than Hero, but it is somewhat less versatile. VXen, now available on Drive Thru RPG. Mutants and Masterminds is a d20-based superhero RPG. That said, there are a number of critical features you want to consider when building a character of any kind in a game of the superhero genre, and A dragon's hoard of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. So enhanced initiative 10 quickness 10 speed 10 would be 30 points. Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. The speedster had Super-Speed: Enhanced Initiative 3, Quickness 10, Speed 16 (28 points) Super-speed has each rank cost 3 points and grants 1 rank in Enhanced Initiative, Quickness, and speed. Much of the content has also been clarified and … More Buying Choices $31.59 (16 used & new offers) Mutants & Masterminds: Basic Hero's Handbook. It was successful enough that a second edition of the game was released in 2005 and Green Ronin published over 25 … VXen is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration. Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Attack 2 • 12 points. Spider-Senses: Enhanced Advantages 4 (Evasion 2, Improved Initiative, Uncanny Dodge), Senses 1 (Danger Sense [mental]); Senses 4 (Precognition), Uncontrolled • 7 points. Mutants and Masterminds has its own ritual system, which sadly would be next to impossible to adapt to D&D 4th Edition; rituals in M&M are again done through the use of a Feat (or Advantage, as they’re now called), and are designed by the player when they’re needed using the same powers framework as the rest of the book. it is permanent. Mind Over Matter provides new psionics options including new archetypes, psionic powers, feats, and more for psionics-wielding characters. You will have noticed that throughout this piece I have added examples of … A "technopath" is someone who can control machines and bend them to the user's will, either through a physical or mental interface link. Runed Fighting Robes: Provides Impervious 4, Subtle (not obviously magical/protective) Mutants & Masterminds joined their ranks with its first edition in 2002, expanding the frontiers of d20-based roleplaying under the Open Game License. You may have to register before you can post: click the register link above to proceed. Defeated Enemies Box 'N' Bot (3), Lil' Gigantosaur, Space Patrol Action Figure. Claws: Strength based damage 2. Now you're at toughness DC 45. Abilities Agility 0, Awareness 4, Dexterity -1, Fighting -1, Intellect 3, Presence 4, Stamina 2, Strength -1 So autofire of 3, if you use aim and ultimate effort or something can grant you an extra +10 to DC. Mutants and Masterminds 3E Official Bug Report Thread If this is your first visit, be sure to check out the FAQ by clicking the link above. Like its predecessor, these archetypes are presented in a graphically sound format and include color illustrations representing each model. Revitalizing and expanding upon the M&M Superlink series, Metahuman Mystics & Supernatural Supers, the Super-Powered by M&M series, Supernatural Supers & Metahuman Mystics re-releases this content for third edition Mutants & Masterinds in a series of individual archetypes. It also includes a new alternate fighter class, the bushi. ... My main hobby, aside from creating builds for and playing Mutants and Masterminds, is tabletop gaming. if built with enhanced [blank], it is a power. Character creation will be largely unchanged from Mutants & Masterminds.Unlike the superhero genre, Star Wars has a more limited origin for powers. Mutants & Masterminds 3e Supernatural Supers & Metahuman Mystics. Advantages ... She was actually one of the most difficult characters I’ve made using Mutants and Masterminds for a couple of reasons. Overclock system: No check required This is as simple as hitting all of the buttons on the con - trol panel at once. DC Comics sure seemed to think so. 4.8 out of 5 stars 66. That simple sentence covers both the ingenuity of the game, making good use of the OGL to expand the scope of the license designed for Dungeons and Dragons to include a different sort of superheroic character to the 20th level wizard. Play them right out of the box, or use them as inspiration for your own custom characters. April’s celebrity in the criminal underworld—and the ... Lucky: Enhanced Advantage 5 (Luck) Lucky Shot: Perception Range 5, Variable Descriptor [attacks], Quirk … In addition, Optimus can grant these benefits of these advantages to another character. This is often enough time for a foe to take advantage of the momentarily powerless victim. Mutants & Masterminds, the World’s Greatest Superhero roleplaying game, is back and better than ever! Right now, this page mainly serves to serve some house-rules to how I want to use that system for my own gaming needs. These weapons used to be exotic, but have become common in super-hero comics books since the 1980s. Artemis spent 3 on Defenses, ... just put your Agility rank in the Advantage bubble and use the Power bubble for any enhancements. This does not damage the target. The maximum skill rank is Power Level+5, two points higher than in standard d20 games. With Game Master approval, characters can "trade in" maximum attack in return for maximum save DC/damage bonus, or maximum defense bonus in return for maximum Toughness save. Blue kryptonite has no effect on anyone other than Bizarros, who become clear-minded, polite and compassionate under its … In Mutants and Masterminds, the Eidetic Memory feat allows one to, in addition to having perfect recall, resist mind-wiping attempts more easily. The specific nature of power points was changed drastically with the 2nd edition of Mutants & Masterminds. In some cases, this power also allows them to "hear" what a machine is "thinking" and establish a direct line of communication with the machine. A tabletop RPG from Green Ronin Publishing, Mutants & Masterminds, also known as M&M, describes itself as "The World's Greatest Superhero Role-Playing Game." Fighting with Class explores 18 new archetypes, including the chain lasher, the harrier, and the knife fighter. Fly into battle as you and your friends take on the roles of super-powered heroes in a world of villainous evil! United we stand is a setting outline for Mutants and Masterminds Third Edition (MnM) a super-hero genre rpg by Steve Kenson of Green Ronin Publishing. In Mutants and Masterminds, the first thing to look at is the Strength and Toughness Attributes! Mind over Matter: Psychic Warrior, Aegis & Vitalist. The Custom D20 system is currently undergoing a less custom phase. Mutants & Masterminds Second Edition to Third Edition Conversion Notes ... and there is an advantage with the same name (for example, Accurate Attack, Power Attack, etc.) Only this can be saved (for security reasons) and not any image given to the file upload button. Enhanced Advantage: Improved Critical (1) Enhanced Advantage: Quick Draw-Strike/Slash/Cut (Strength-based Damage) (STR) Complications Soul Reaper: Cannot be seen in the Human World by the non-Spiritually-Aware unless inside a Gigai. Now Players don’t have to spend points on building a giant robot unless the GM wishes to go that route. ... /Imp Grapple/Improved Grab/Improved Pin/Ranged Pin-Look, grappling is easy to break in M&M, additional limbs, and enhanced strength can give you a nigh unbeatable grapple check. Hero Lab Classic – Lone Wolf Development. Sai and jitte. Enhanced Trait (Agility) 4 Enhanced Trait (Dexterity) 4 Enhanced Trait (Presence) 4 42 points. In fact most powers would not be thought of as such by the characters. “Let’s play Mutants and Masterminds,” it said. To be sure, Force using characters clearly have unusual powers and both droids and non-human species are capable of amazing feats (at least by human standards), but … In American comic books published by Marvel Comics, a mutant is a human being that possesses a genetic trait called the X-gene. The most popular superhero system now on the market, Mutants & Masterminds is published by Green Ronin and made its debut in 2002. VXen’s file is designated “Blue” to represent her technological advantages. Everything you need from the Pathfinder Core Rulebook, including classes, races, skills, feats, and equipment. The latest edition of the game is streamlined and updated, so it’s faster and more fun. This Super-Powered by M&M RPG release brings you The Adventurer Enhanced Archetype. Sketch w/color commission for Manataur. Enhanced Advantage 1 (Beginners Luck) natural interference (due to anything from sunspots to 1 point. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. Mutants and Masterminds is a union of Hero System and d20. ENHANCED TRAIT (GENERAL) You can temporarily improve one of your existing traits, chosen when you take this effect. Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. Mutants and Masterminds: So for this setting you’ll likely be looking at a power level of 10. Regrowth: Regeneration 1, Persistent. Mutants and Masterminds is a broken system. Core books and new releases for Mutants & Masterminds, Third Edition are below.Looking for more? Also includes content from the Pathfinder Inner Sea World Guide, feats, items, prestige classes and other player content from the Pathfinder Adventure Paths. Mutants & Masterminds (abbreviated 'M&M' or 'MnM') is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. If you have an advantage normally, it is part of your character fundamentally. Photographic Memory is an Epic Intelligence Knack in Scion. As a standard action, Optimus can choose a target able to perceive him with an auditory sense. M&M 3E is the third edition of Green Ronin's Mutants & Masterminds superhero roleplaying game. Other 2e feats correspond to 3e advantages as ... equivalent power using Enhanced Trait effects with flaws like Activation and Fades. You can take this advantage multiple times, each for a different hazard. Devices are created in the power section using removable. Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. Mutants & Masterminds 3e - Speed Powers.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. An NPC (sort of) in Mutants and Masterminds: Redemption. In fact most powers would not be thought of as such by the characters. Rogues Gallery: Mutants Vol. Or their online discussion forum The Atomic Think Tank.. Drive Thru RPG has a huge selection of gaming pdfs for sale, including many for Mutants & Masterminds. Technical RPG articles. A catalyst for danger… VXen! Share your thoughts, experiences and the tales behind the art. Mutants and Masterminds is an award-winning superhero role-playing game created by Steve Kenson. The Annual gives some neat optional rules, a few mini-scenarios, and spotlights on specific game ideas such as Freedom City in the year 2525, a game involving students at Claremont Academy, and a few others. Some of us still aren’t ready to let go. Fate, Dr. Freedom by Gaslight (Third Edition Character Conversions)Ye Olde Explanatory Notes In 2008, Green Ronin published Worlds of Freedom for their Mutants & Masterminds (2nd edition) game, a book devoted to detailing times past and future from the current era as well as alternate worlds all as they related to GR’s Freedom City setting (or what would later simply be referenced as “Earth-Prime”). With ultimate mimics, time travellers, and PCs who can blast you through ESP from another planet, there can easily be characters that no villain can hope to defeat. The third and most recent edition hit shelves in 2011. Character creation will be largely unchanged from Mutants & Masterminds.Unlike the superhero genre, Star Wars has a more limited origin for powers. Though written for MnM the approach described in this pair of articles could be used with many super hero RPGs. 1: For every 2 points you exceed the Defense of the target, get +1 to save DC, max +5 (or halfe attack level) 2: Now it's 1 for 1. Enhanced Trait: Enhanced Trait 5 (Linked; Traits: Intimidation +10 (+12)) Hope Hero Lab Classic. Try one of the sub-categories links above. ALLIES Dr. Hallemier has been Kid Robot’s staunchest ally since the day he was “born” and continues to look out for him, educate him, and maintain his systems. He gains the benefits of the following advantages: Inspire (+4 ranks), Interpose, Leadership, Seize Initiative, and Teamwork. Bulwark sovereigns focus their psionic prowess into creating the most … When I was in elementary school Kyle Rayner was introduced and he became my Green Lantern. It causes the mutant to develop superhuman powers that manifest at puberty. M&M 3E is the ruleset behind the DC Adventures roleplaying game. Mutants & Masterminds Game Master's Guide, Revised Edition. Human mutants are sometimes referred to as a human subspecies Homo sapiens superior, or simply Homo superior. Picking up one year after the events of season 3 of Justice League Unlimited. And real people, because of their history, preferences, flaws and perspectives, are never optimized from a young age on. True, I guess most people wouldn't have played Mutants and Masterminds. Flaws reduce the cost of the power, and thus allow for a more efficient use of power points. However, the current third edition rules have ignored the option, having stepped fully into its own. I'm pretty sure this will be an easy fix, too. This was kind of amazing, since my creative brain has not wanted to play in a very long time. This release of The Manual of Mutants & Monsters provides game stats on nine varieties of Demagogue Demon.This horrific evil infiltrates society to undermine and twist it to foul ends, taking advantage of humanity's darkest aspects to do so. So, for example, Enhanced Strength 5 increases your Strength by +5 while it is active. In 2007, Janet Hinkley was a grad student studying to obtain a Master's Degree in Education at Teachers College, and her concerns were those typical of someone in that position -- worries about whether following this path would lead to emotional fulfillment and a reasonable degree of financial success or to emotional devastation and financial ruin, or possibly some middle ground … Also includes content from the Pathfinder Inner Sea World Guide, feats, items, prestige classes and other player content from the Pathfinder Adventure Paths.You'll be creating characters and * Enhanced Advantage: Ultimate Toughness, Ultimate Fortitude, and Ultimate Will * Teleport 2 (Increased Action: standard, Reaction: upon using an Ultimate Resistance, Accurate, Change Direction, Change Velocity, Limited: destination must be one you could reach using your other movement modes) Total cost: 13 points This time it's Reapers turn. Where the previous book considered mages in the vein of Dr. Initially I'd assumed the Supernatural Handbook would cover the same ground. Despite his great size, Albert was known for his kind and calm demeanor and good-natured humor. Random - Mutants and Masterminds 3rd Edition. For example, if I was making a character like Iron Man, I could give him a whole slew of Sustained Metabolism: Immunity: Age, Poison. Strange, and Justice League Dark, this instead aims for horror. Mutants And Masterminds- The GM's Resource Sunday, March 20, 2016. a metal rod with blade-trapping lateral quillons (two for a sai, one for a jitte); These are often wielded paired. On Initiative 0 the Grabber makes a Rank 10 Area Aside from perhaps running a few scenes for "pre-superpower superheroes", I don't think I'd go below PL 5 in M&M. Catch Phrase "Goodness and truth will always trample the allies of evil!". Super-Powered by M&M Trademark License: Make your own Mutants & Masterminds-compatible products! by Steve Kenson | Oct 8, 2019. Speedy: Leaping 2 (30 ft), Wall-Crawling 2, Speed 3. In Mutants and Masterminds, the enhanced traits can be purchased as either the traits themselves or as powers separately. Twin mutants from a reality where their kind was hunted almost to extinction, Dauntless and Relentless were rescued by Navigatrix and brought to Earth-Prime. Since then, three new editions have been released. [2][3] In the previous year Green Ronin Publishing had released another superhero role-playing game, The game system is designed to allow players to … This time I thought we’d try Mutants and Masterminds, specifically the Justice League Unlimited Season 4! I'd missed the implications of the title. ... and the GM decides if a particular hazard or skill is an appropriate focus for this advantage. So Mutants & Masterminds like any other TTRPG includes a set a crazy and wonderful abilities. Items provided by the Equipment advantage (see Advantages) are essentially effects and other traits with Easily Removable and Fragile, along with the various other limitations outlined in the Gadgets & Gear so that the Equipment advantage provides 5 points worth of equipment per rank (or 1 character point) despite the fact that removable can never reduce an effect below 1 point. Many times, when building a character for a roleplaying game, the main idea is that the character is meant to be played as a real person. It's difficult to be original in the year 2017, and the direction I currently wanted to go in with the D20 system was already more or less designed by someone else - namely the Mutants and Masterminds System. Mutants & Masterminds (abbreviated 'M&M' or 'MnM') is a superherorole-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. A third edition of Mutants & Masterminds was released in 2011 and it has also been translated to Italian by Kaizoku Press. Mutants & Masterminds 3e Enhanced Archetypes: Adventurer Stock #: MIS5077. This also has the advantage that those points invested in your attack bonus are part of the array, so for the powers that don't need attack rolls, you can reinvest them elsewhere (I like adding an Enhanced Extra with a Limit of some kind; the Limit applies to the Enhanced Trait rather than the whole power, so it lowers the cost to 1 PP/2 ranks rather than negating the cost of the Extra entirely). Mutants and Masterminds 3E Official Bug Report Thread; ... when it should be adding up the Enhanced column. DousinG There’s nothing like a splash of cold water to douse a fire, short out an electrical system, or even shock people back Power Profile: water Powers Power Profile: water Powers 3. ... Lucky Dodge: Enhanced Advantage 1 (Uncanny Dodge), Enhanced Defenses (Dodge and Parry) 1 point + 1 points per rank of Enhanced Defense. 01 - An Introduction Mutants and Masterminds is a tabletop roleplaying game system that aims to emulate Superhero Comicbooks, and enable its players to enact various superheroic stories that can potentially be encountered on your average Marvel, DC, Image, Malibu, or … SKILLS; Combination of Body Supremacy and Mindshifting. There are aIso certain limits ánd guidelines imposéd by the gamés power level, chosén by the Gamémaster, but within thosé limits you … 3: Now it's max +10 or the power level. Mutants and Masterminds 3rd Edition - Spectrum I've been a Green Lantern fan since I was a kid. The Manual of Mutants & Monsters Demagogue Demon for Mutants & Masterminds. It was originally posted by the talented Samuel M., and has been updated at least once by another party. use the same trait. MUTANTS & MASTERMINDS THREAT REPORT SPECIAL 2 APRIL FOOL & THE FOOLIGANS APRIL FOOL & THE FOOLIGANS. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press. Welcome to the Mutants & Masterminds headquarters for all your superhero needs. There's no doubt about it. The ability to be in complete control of oneself. The Grabber overloads and tries to grab, move, and smash everything at once. Other Sources. A second edition of the Mutants & Masterminds system debuted at Gen Con in 2005 and saw wide release in October of that year. Lesser version of Personal Mastery. The villains are not quite as four-color as those in Freedom City overall, but the book is still excellent. Part 1 is here (Edited 30th May: Added Soul Orb Power) (Edited 31st May Altered Hellfire Shotguns, Altered Stamina to 6) Reaper - PL 10 Abilities. Welcome to the second part of the Overwatch conversion for Green Ronin's Mutants and Masterminds. Technically you could take advantage of the "trade-off" rules (pg 24) to get up to 14 Strength, or use a weapon with 2 damage like a staff at a +0 attack bonus. Only 2 left in stock - order soon. FREE Shipping. A Power Level 12 Rogue, VXen is an evil genius who sees every situation as a recipe for danger! Mutants & Masterminds Player Character - Character Sheet - Phoenix Gaming Club.
mutants and masterminds enhanced advantage
When it comes to stat numbers, like Strength, Agility, Stamina, Intelligence, Awareness or Presence (Fighting and Dexterity can be all across the board), those are what measure how super the character is.-1-0 is your average nobody's stats. As I got older and I started reading older GL comics. exposure to experimental energies or chemicals), or the nefarious schemes of a foe. The Image Path input box can be absolute or relative (to the file). Mutants & Masterminds – New Rules File . Mutants and Masterminds has its own ritual system, which sadly would be next to impossible to adapt to D&D 4th Edition; rituals in M&M are again done through the use of a Feat (or Advantage, as they’re now called), and are designed by the player when they’re needed using the same powers framework as the rest of the book. However the key to getting maximum enjoyment out of M&M is creating a character first with a personality and then seeing how these powers and abilities effect said character. The Archetype Archive 2 is an electronic book expanding the material first seen in Green Ronin’s Mutants and Masterminds, Second Edition and following the ideas presented in Archetype Archive 1. In the first edition, when a character accrues 15 pp, they advance a power level, thus raising the caps on power and skill ranks, as well as on power bonus stacking. Some forms of Indian trishula (“trident”) are very similar to sai. Earlier editions of the Mutants & Masterminds game included optional rules for using the time honored table-top tradition of hit points, mostly as an afterthought and to reach match player expectations of the time. I hope I've done okay and would appreciate any feedback you all can give. Star Wars Campaign Inventor Class Abilities Contraption Descriptors – Cognizance, luck, invention, talent, technology Originally published in 2002, Mutants & Masterminds is one of the few roleplaying games and the only superhero roleplaying game to survive the d20 System boom of the first decade of the new millenium. ... this is the power advantage that is for the bullets literally bouncing off the brick’s skin with nary a scratch! I went with the super-speed entry on this one. Name: Ray Coffman Alias: Alpha Male Rank\Title: 2 Race: Transhuman / T2, USA Age: 28.375 Physical Description: "Alpha", as he goes by, stands 6'2" tall, and has been voted "Sexiest Man Alive" by several media sources over the past few years.Likewise, if there's a list of the top ten best physical physiques for men, He's on it - looking like he's someone who can handle himself and you … 1 is your average criminal. Star Wars in Mutants & Masterminds 3e Saturday, February 27, 2016. An Iowa farm boy, he stood nearly six feet tall by 8th grade and was strong as a bull. It's been a looong time since I got to play Mutants & Masterminds, but a new game might be starting soon so I have tried to update her for the new rules. 54 $44.95 $44.95. SECOND CHANCE (GENERAL, RANKED) Choose a particular hazard, such as falling, being tripped, triggering traps, mind control (or another fairly specific power effect, such as Damage with the fire descriptor) or a particular skill with consequences for failure. The specific nature of power points was changed drastically with the 2nd edition of Mutants & Masterminds. In the first edition, when a character accrues 15 pp, they advance a power level, thus raising the caps on power and skill ranks, as well as on power bonus stacking. A tabletop RPG from Green Ronin Publishing, Mutants & Masterminds, also known as M&M, describes itself as "The World's Greatest Superhero Role-Playing Game." DC Comics sure seemed to think so. The game uses a heavily modified version note something that is always there. Possessed of Super Strength and Super Speed respectively, they have become close with the Next-Gen, and may even join the team at … Mutants & Masterminds turned it's attention to sorcery with the Book of Magic for 2e. Shields at the read, the series continues with Player's Advantage: Fighter! Mutants And Masterminds Power Level Series Power Level Each ability, skiIl, advantage, power, ánd other trait hás an associated Charactér point cost. Aquatic Advantage: Add Enhanced Advantage (Favored Environment: Aquatic) to the previous power • 1 point. Don't be satisfied with just any expansion book, take the advantage! Mutants are the evolutionary progeny of Homo sapiens, and are … When inside a Gigai, cannot use Zanpakuto and Hohou abilities, and has no Enhanced Abilities. For more information about Mutants & Masterminds check out these other websites. This game will be open to everyone and will run for 13 sessions (there were 13 episodes in each season of Justice League Unlimited so that seems to fit). This is the first of two articles. Emulate but Don't Imitate. History Albert Irwin is a mammoth of a man. Mutants and masterminds 3e character creator Everything you need from the Pathfinder Core Rulebook, including classes, races, skills, feats, and equipment. Hardcover $35.54 $ 35. Still, PL 1 M&M doesn't seem like it would be much fun. MutantsAndMasterminds.com The official website for Mutants & Masterminds. Fast and Strong: Enhanced Strength 4, Enhanced Close Attack 4. Enhanced Trait 18 (accidental, psionic, Dodge +6 (+6), Parry +6 (+6), Advantages: Defensive Roll 6) -This power represents using deft uses of Psychokinesis and Psychoportation to deflect or avoid various attacks. The Second Chance Advantage is an option for a defensive ability that tends to eliminate low-probability events at the low end. To be sure, Force using characters clearly have unusual powers and both droids and non-human species are capable of amazing feats (at least by human standards), … This ready-to-go character build provides a foundation for you to develop a hero of your own that may lack metahuman super powers, but make up for it in experience, know-how, grit, gumption, and reckless bravery. While this effect is active, you increase the affected trait by its rank. Mutants & Masterminds 3e - Power Profile - Luck Powers - Free download as PDF File (.pdf), Text File (.txt) or read online for free. 1 is a supplment for Mutants and Masterminds 3rd Edition that provides GameMasters and Players with 3 pre-made Heroes for their Mutant Campaign: Tempe, Lodestone, and Kid Kamazotz. Ranks in the Equipment Advantage are also automatically set to the lowest possible whenever the equipment section is changed. Vigilance Press Podcast Vigilance Press publishes a … BASE RAIDERS MUTANTS MASTERMINDS CONVERSION GUIDE 4 DC 20 to avoid. Pathfinder $34.99. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some “dabbler” types. In some manners, M&M is more efficient than Hero, but it is somewhat less versatile. VXen, now available on Drive Thru RPG. Mutants and Masterminds is a d20-based superhero RPG. That said, there are a number of critical features you want to consider when building a character of any kind in a game of the superhero genre, and A dragon's hoard of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. So enhanced initiative 10 quickness 10 speed 10 would be 30 points. Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. The speedster had Super-Speed: Enhanced Initiative 3, Quickness 10, Speed 16 (28 points) Super-speed has each rank cost 3 points and grants 1 rank in Enhanced Initiative, Quickness, and speed. Much of the content has also been clarified and … More Buying Choices $31.59 (16 used & new offers) Mutants & Masterminds: Basic Hero's Handbook. It was successful enough that a second edition of the game was released in 2005 and Green Ronin published over 25 … VXen is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration. Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Attack 2 • 12 points. Spider-Senses: Enhanced Advantages 4 (Evasion 2, Improved Initiative, Uncanny Dodge), Senses 1 (Danger Sense [mental]); Senses 4 (Precognition), Uncontrolled • 7 points. Mutants and Masterminds has its own ritual system, which sadly would be next to impossible to adapt to D&D 4th Edition; rituals in M&M are again done through the use of a Feat (or Advantage, as they’re now called), and are designed by the player when they’re needed using the same powers framework as the rest of the book. it is permanent. Mind Over Matter provides new psionics options including new archetypes, psionic powers, feats, and more for psionics-wielding characters. You will have noticed that throughout this piece I have added examples of … A "technopath" is someone who can control machines and bend them to the user's will, either through a physical or mental interface link. Runed Fighting Robes: Provides Impervious 4, Subtle (not obviously magical/protective) Mutants & Masterminds joined their ranks with its first edition in 2002, expanding the frontiers of d20-based roleplaying under the Open Game License. You may have to register before you can post: click the register link above to proceed. Defeated Enemies Box 'N' Bot (3), Lil' Gigantosaur, Space Patrol Action Figure. Claws: Strength based damage 2. Now you're at toughness DC 45. Abilities Agility 0, Awareness 4, Dexterity -1, Fighting -1, Intellect 3, Presence 4, Stamina 2, Strength -1 So autofire of 3, if you use aim and ultimate effort or something can grant you an extra +10 to DC. Mutants and Masterminds 3E Official Bug Report Thread If this is your first visit, be sure to check out the FAQ by clicking the link above. Like its predecessor, these archetypes are presented in a graphically sound format and include color illustrations representing each model. Revitalizing and expanding upon the M&M Superlink series, Metahuman Mystics & Supernatural Supers, the Super-Powered by M&M series, Supernatural Supers & Metahuman Mystics re-releases this content for third edition Mutants & Masterinds in a series of individual archetypes. It also includes a new alternate fighter class, the bushi. ... My main hobby, aside from creating builds for and playing Mutants and Masterminds, is tabletop gaming. if built with enhanced [blank], it is a power. Character creation will be largely unchanged from Mutants & Masterminds.Unlike the superhero genre, Star Wars has a more limited origin for powers. Mutants & Masterminds 3e Supernatural Supers & Metahuman Mystics. Advantages ... She was actually one of the most difficult characters I’ve made using Mutants and Masterminds for a couple of reasons. Overclock system: No check required This is as simple as hitting all of the buttons on the con - trol panel at once. DC Comics sure seemed to think so. 4.8 out of 5 stars 66. That simple sentence covers both the ingenuity of the game, making good use of the OGL to expand the scope of the license designed for Dungeons and Dragons to include a different sort of superheroic character to the 20th level wizard. Play them right out of the box, or use them as inspiration for your own custom characters. April’s celebrity in the criminal underworld—and the ... Lucky: Enhanced Advantage 5 (Luck) Lucky Shot: Perception Range 5, Variable Descriptor [attacks], Quirk … In addition, Optimus can grant these benefits of these advantages to another character. This is often enough time for a foe to take advantage of the momentarily powerless victim. Mutants & Masterminds, the World’s Greatest Superhero roleplaying game, is back and better than ever! Right now, this page mainly serves to serve some house-rules to how I want to use that system for my own gaming needs. These weapons used to be exotic, but have become common in super-hero comics books since the 1980s. Artemis spent 3 on Defenses, ... just put your Agility rank in the Advantage bubble and use the Power bubble for any enhancements. This does not damage the target. The maximum skill rank is Power Level+5, two points higher than in standard d20 games. With Game Master approval, characters can "trade in" maximum attack in return for maximum save DC/damage bonus, or maximum defense bonus in return for maximum Toughness save. Blue kryptonite has no effect on anyone other than Bizarros, who become clear-minded, polite and compassionate under its … In Mutants and Masterminds, the Eidetic Memory feat allows one to, in addition to having perfect recall, resist mind-wiping attempts more easily. The specific nature of power points was changed drastically with the 2nd edition of Mutants & Masterminds. In some cases, this power also allows them to "hear" what a machine is "thinking" and establish a direct line of communication with the machine. A tabletop RPG from Green Ronin Publishing, Mutants & Masterminds, also known as M&M, describes itself as "The World's Greatest Superhero Role-Playing Game." Fighting with Class explores 18 new archetypes, including the chain lasher, the harrier, and the knife fighter. Fly into battle as you and your friends take on the roles of super-powered heroes in a world of villainous evil! United we stand is a setting outline for Mutants and Masterminds Third Edition (MnM) a super-hero genre rpg by Steve Kenson of Green Ronin Publishing. In Mutants and Masterminds, the first thing to look at is the Strength and Toughness Attributes! Mind over Matter: Psychic Warrior, Aegis & Vitalist. The Custom D20 system is currently undergoing a less custom phase. Mutants & Masterminds Second Edition to Third Edition Conversion Notes ... and there is an advantage with the same name (for example, Accurate Attack, Power Attack, etc.) Only this can be saved (for security reasons) and not any image given to the file upload button. Enhanced Advantage: Improved Critical (1) Enhanced Advantage: Quick Draw-Strike/Slash/Cut (Strength-based Damage) (STR) Complications Soul Reaper: Cannot be seen in the Human World by the non-Spiritually-Aware unless inside a Gigai. Now Players don’t have to spend points on building a giant robot unless the GM wishes to go that route. ... /Imp Grapple/Improved Grab/Improved Pin/Ranged Pin-Look, grappling is easy to break in M&M, additional limbs, and enhanced strength can give you a nigh unbeatable grapple check. Hero Lab Classic – Lone Wolf Development. Sai and jitte. Enhanced Trait (Agility) 4 Enhanced Trait (Dexterity) 4 Enhanced Trait (Presence) 4 42 points. In fact most powers would not be thought of as such by the characters. “Let’s play Mutants and Masterminds,” it said. To be sure, Force using characters clearly have unusual powers and both droids and non-human species are capable of amazing feats (at least by human standards), but … In American comic books published by Marvel Comics, a mutant is a human being that possesses a genetic trait called the X-gene. The most popular superhero system now on the market, Mutants & Masterminds is published by Green Ronin and made its debut in 2002. VXen’s file is designated “Blue” to represent her technological advantages. Everything you need from the Pathfinder Core Rulebook, including classes, races, skills, feats, and equipment. The latest edition of the game is streamlined and updated, so it’s faster and more fun. This Super-Powered by M&M RPG release brings you The Adventurer Enhanced Archetype. Sketch w/color commission for Manataur. Enhanced Advantage 1 (Beginners Luck) natural interference (due to anything from sunspots to 1 point. The largest differences pertain to character creation, injury and damage, and hit points, as well as the addition of Hero Points and, obviously, super powers. Mutants and Masterminds is a union of Hero System and d20. ENHANCED TRAIT (GENERAL) You can temporarily improve one of your existing traits, chosen when you take this effect. Mutants & Masterminds' game mechanics are based on the OGL d20 System, designed by Wizards of the Coast, however it is a highly modified version of that basic system. Mutants and Masterminds: So for this setting you’ll likely be looking at a power level of 10. Regrowth: Regeneration 1, Persistent. Mutants and Masterminds is a broken system. Core books and new releases for Mutants & Masterminds, Third Edition are below.Looking for more? Also includes content from the Pathfinder Inner Sea World Guide, feats, items, prestige classes and other player content from the Pathfinder Adventure Paths. Mutants & Masterminds (abbreviated 'M&M' or 'MnM') is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. If you have an advantage normally, it is part of your character fundamentally. Photographic Memory is an Epic Intelligence Knack in Scion. As a standard action, Optimus can choose a target able to perceive him with an auditory sense. M&M 3E is the third edition of Green Ronin's Mutants & Masterminds superhero roleplaying game. Other 2e feats correspond to 3e advantages as ... equivalent power using Enhanced Trait effects with flaws like Activation and Fades. You can take this advantage multiple times, each for a different hazard. Devices are created in the power section using removable. Crystal Frasier is the developer for the Mutants & Masterminds Roleplaying Game, as well as a comic book fan, RPG geek, and corgi aficionado. Mutants & Masterminds 3e - Speed Powers.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. An NPC (sort of) in Mutants and Masterminds: Redemption. In fact most powers would not be thought of as such by the characters. Rogues Gallery: Mutants Vol. Or their online discussion forum The Atomic Think Tank.. Drive Thru RPG has a huge selection of gaming pdfs for sale, including many for Mutants & Masterminds. Technical RPG articles. A catalyst for danger… VXen! Share your thoughts, experiences and the tales behind the art. Mutants and Masterminds is an award-winning superhero role-playing game created by Steve Kenson. The Annual gives some neat optional rules, a few mini-scenarios, and spotlights on specific game ideas such as Freedom City in the year 2525, a game involving students at Claremont Academy, and a few others. Some of us still aren’t ready to let go. Fate, Dr. Freedom by Gaslight (Third Edition Character Conversions)Ye Olde Explanatory Notes In 2008, Green Ronin published Worlds of Freedom for their Mutants & Masterminds (2nd edition) game, a book devoted to detailing times past and future from the current era as well as alternate worlds all as they related to GR’s Freedom City setting (or what would later simply be referenced as “Earth-Prime”). With ultimate mimics, time travellers, and PCs who can blast you through ESP from another planet, there can easily be characters that no villain can hope to defeat. The third and most recent edition hit shelves in 2011. Character creation will be largely unchanged from Mutants & Masterminds.Unlike the superhero genre, Star Wars has a more limited origin for powers. Though written for MnM the approach described in this pair of articles could be used with many super hero RPGs. 1: For every 2 points you exceed the Defense of the target, get +1 to save DC, max +5 (or halfe attack level) 2: Now it's 1 for 1. Enhanced Trait: Enhanced Trait 5 (Linked; Traits: Intimidation +10 (+12)) Hope Hero Lab Classic. Try one of the sub-categories links above. ALLIES Dr. Hallemier has been Kid Robot’s staunchest ally since the day he was “born” and continues to look out for him, educate him, and maintain his systems. He gains the benefits of the following advantages: Inspire (+4 ranks), Interpose, Leadership, Seize Initiative, and Teamwork. Bulwark sovereigns focus their psionic prowess into creating the most … When I was in elementary school Kyle Rayner was introduced and he became my Green Lantern. It causes the mutant to develop superhuman powers that manifest at puberty. M&M 3E is the ruleset behind the DC Adventures roleplaying game. Mutants & Masterminds Game Master's Guide, Revised Edition. Human mutants are sometimes referred to as a human subspecies Homo sapiens superior, or simply Homo superior. Picking up one year after the events of season 3 of Justice League Unlimited. And real people, because of their history, preferences, flaws and perspectives, are never optimized from a young age on. True, I guess most people wouldn't have played Mutants and Masterminds. Flaws reduce the cost of the power, and thus allow for a more efficient use of power points. However, the current third edition rules have ignored the option, having stepped fully into its own. I'm pretty sure this will be an easy fix, too. This was kind of amazing, since my creative brain has not wanted to play in a very long time. This release of The Manual of Mutants & Monsters provides game stats on nine varieties of Demagogue Demon.This horrific evil infiltrates society to undermine and twist it to foul ends, taking advantage of humanity's darkest aspects to do so. So, for example, Enhanced Strength 5 increases your Strength by +5 while it is active. In 2007, Janet Hinkley was a grad student studying to obtain a Master's Degree in Education at Teachers College, and her concerns were those typical of someone in that position -- worries about whether following this path would lead to emotional fulfillment and a reasonable degree of financial success or to emotional devastation and financial ruin, or possibly some middle ground … Also includes content from the Pathfinder Inner Sea World Guide, feats, items, prestige classes and other player content from the Pathfinder Adventure Paths.You'll be creating characters and * Enhanced Advantage: Ultimate Toughness, Ultimate Fortitude, and Ultimate Will * Teleport 2 (Increased Action: standard, Reaction: upon using an Ultimate Resistance, Accurate, Change Direction, Change Velocity, Limited: destination must be one you could reach using your other movement modes) Total cost: 13 points This time it's Reapers turn. Where the previous book considered mages in the vein of Dr. Initially I'd assumed the Supernatural Handbook would cover the same ground. Despite his great size, Albert was known for his kind and calm demeanor and good-natured humor. Random - Mutants and Masterminds 3rd Edition. For example, if I was making a character like Iron Man, I could give him a whole slew of Sustained Metabolism: Immunity: Age, Poison. Strange, and Justice League Dark, this instead aims for horror. Mutants And Masterminds- The GM's Resource Sunday, March 20, 2016. a metal rod with blade-trapping lateral quillons (two for a sai, one for a jitte); These are often wielded paired. On Initiative 0 the Grabber makes a Rank 10 Area Aside from perhaps running a few scenes for "pre-superpower superheroes", I don't think I'd go below PL 5 in M&M. Catch Phrase "Goodness and truth will always trample the allies of evil!". Super-Powered by M&M Trademark License: Make your own Mutants & Masterminds-compatible products! by Steve Kenson | Oct 8, 2019. Speedy: Leaping 2 (30 ft), Wall-Crawling 2, Speed 3. In Mutants and Masterminds, the enhanced traits can be purchased as either the traits themselves or as powers separately. Twin mutants from a reality where their kind was hunted almost to extinction, Dauntless and Relentless were rescued by Navigatrix and brought to Earth-Prime. Since then, three new editions have been released. [2][3] In the previous year Green Ronin Publishing had released another superhero role-playing game, The game system is designed to allow players to … This time I thought we’d try Mutants and Masterminds, specifically the Justice League Unlimited Season 4! I'd missed the implications of the title. ... and the GM decides if a particular hazard or skill is an appropriate focus for this advantage. So Mutants & Masterminds like any other TTRPG includes a set a crazy and wonderful abilities. Items provided by the Equipment advantage (see Advantages) are essentially effects and other traits with Easily Removable and Fragile, along with the various other limitations outlined in the Gadgets & Gear so that the Equipment advantage provides 5 points worth of equipment per rank (or 1 character point) despite the fact that removable can never reduce an effect below 1 point. Many times, when building a character for a roleplaying game, the main idea is that the character is meant to be played as a real person. It's difficult to be original in the year 2017, and the direction I currently wanted to go in with the D20 system was already more or less designed by someone else - namely the Mutants and Masterminds System. Mutants & Masterminds (abbreviated 'M&M' or 'MnM') is a superherorole-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. A third edition of Mutants & Masterminds was released in 2011 and it has also been translated to Italian by Kaizoku Press. Mutants & Masterminds 3e Enhanced Archetypes: Adventurer Stock #: MIS5077. This also has the advantage that those points invested in your attack bonus are part of the array, so for the powers that don't need attack rolls, you can reinvest them elsewhere (I like adding an Enhanced Extra with a Limit of some kind; the Limit applies to the Enhanced Trait rather than the whole power, so it lowers the cost to 1 PP/2 ranks rather than negating the cost of the Extra entirely). Mutants and Masterminds 3E Official Bug Report Thread; ... when it should be adding up the Enhanced column. DousinG There’s nothing like a splash of cold water to douse a fire, short out an electrical system, or even shock people back Power Profile: water Powers Power Profile: water Powers 3. ... Lucky Dodge: Enhanced Advantage 1 (Uncanny Dodge), Enhanced Defenses (Dodge and Parry) 1 point + 1 points per rank of Enhanced Defense. 01 - An Introduction Mutants and Masterminds is a tabletop roleplaying game system that aims to emulate Superhero Comicbooks, and enable its players to enact various superheroic stories that can potentially be encountered on your average Marvel, DC, Image, Malibu, or … SKILLS; Combination of Body Supremacy and Mindshifting. There are aIso certain limits ánd guidelines imposéd by the gamés power level, chosén by the Gamémaster, but within thosé limits you … 3: Now it's max +10 or the power level. Mutants and Masterminds 3rd Edition - Spectrum I've been a Green Lantern fan since I was a kid. The Manual of Mutants & Monsters Demagogue Demon for Mutants & Masterminds. It was originally posted by the talented Samuel M., and has been updated at least once by another party. use the same trait. MUTANTS & MASTERMINDS THREAT REPORT SPECIAL 2 APRIL FOOL & THE FOOLIGANS APRIL FOOL & THE FOOLIGANS. She has played a variety of roles within the tabletop and video game industries, and has lent her talents to companies including Green Ronin, Paizo Publishing, Palladium Books, Onyx Path Publishing, Rogue Genius Games, and Kobold Press. Welcome to the Mutants & Masterminds headquarters for all your superhero needs. There's no doubt about it. The ability to be in complete control of oneself. The Grabber overloads and tries to grab, move, and smash everything at once. Other Sources. A second edition of the Mutants & Masterminds system debuted at Gen Con in 2005 and saw wide release in October of that year. Lesser version of Personal Mastery. The villains are not quite as four-color as those in Freedom City overall, but the book is still excellent. Part 1 is here (Edited 30th May: Added Soul Orb Power) (Edited 31st May Altered Hellfire Shotguns, Altered Stamina to 6) Reaper - PL 10 Abilities. Welcome to the second part of the Overwatch conversion for Green Ronin's Mutants and Masterminds. Technically you could take advantage of the "trade-off" rules (pg 24) to get up to 14 Strength, or use a weapon with 2 damage like a staff at a +0 attack bonus. Only 2 left in stock - order soon. FREE Shipping. A Power Level 12 Rogue, VXen is an evil genius who sees every situation as a recipe for danger! Mutants & Masterminds Player Character - Character Sheet - Phoenix Gaming Club.
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